Xbox Live Creators Program Is Now Live!
Back in March, we revealed the Xbox Live Creators Program. Today, we’re excited to announce that any developer can now directly publish their games to Xbox One and Windows 10. We’ve already had some great games published during the preview program (check out the list below!), but there’s always space for more, and it’s time for your game to shine. Microsoft is committed to ensuring that any developer who wants to publish their game on Windows 10 PCs and the Xbox One console family can do so, and the Creators Program enables creators big and small, from around the world, to do just that.
What’s the Creators Program, you ask? Xbox Live Creators Program allows any developer to directly publish their games – any of their games – to Xbox One consoles and Windows 10 PCs with a standard certification process already in place for any other app or game in the Universal Windows Platform ecosystem. In other words, if you have a Dev Center account, then you’re ready to publish your game to Xbox One and Windows 10 PCs.
But it gets better! Using the Creators Program also allows you to implement a number of Xbox Live services directly in your game. Stuff like Gamertag Presence, Xbox Live leaderboards and Connected Storage. Things that make your life as a game creator easier, but also enhance your gamers’ experiences. And you also get to take advantage of killer features like Game Hubs and Clubs, Mixer streaming (and integration for more interactive experiences) and some really awesome accessibility features to make sure your game is available for an even wider audience.
And because you get to use the standard Windows Store certification process, you can have the freedom to publish when you’re ready, set pricing the way you like and establish sales and updates that fit your schedule.
Any Creators Program game published on the Windows 10 Store will be listed in the Games category, it’s that simple. On the Xbox One console, we’ve created a special section of the Store called Creators Collection, so that your game can be easily discovered by people looking for something new. We also did this because we know from feedback from players, parents and developers, that the current curated experience on the Xbox One Store is something they love. So, having the Creators collection gives all of us the best of both worlds: A curated store and a fully open marketplace in the Creators Collection.
Does the Creators Program sound good to you? It does to us! And it’s so easy to do. First step is to build your game utilizing UWP and Xbox Live SDK, and for that you can use the tools you’re already using – Visual Studio, game engines like Unity, Construct 2, MonoGame and Xenko – and combine them with a retail Xbox One console and your Dev Center account. You’ll need to grab the free Dev Mode Activation app from the Xbox Store, but then you’re just a few button presses away from converting that retail machine into something ready for your development efforts.
The Dev Center account is the standard one for anyone building apps or games in the Microsoft ecosystem. If you don’t have one yet, it costs as little as $20 as a one-time fee. Then get started on your Xbox Live integration by checking out the Creators Program page and the Xbox Live Creators Program step by step guide.
Creators Program games have access to a large set of Xbox Live services, but not all of them. You’ll be able to implement features such as sign-in and presence, use of your Gamertag, leaderboards, access to your Activity Feed, Game Hubs, Clubs, Party Chat, Game DVR and broadcasting on Mixer.
However, since Creators Program is an open program as opposed to a managed one, some services are not available to you: Achievements, Gamerscore or internet multiplayer. The good news is that if you want access to these features, we encourage you to apply to the ID@Xbox program where you’ll get the ability to incorporate these. And of course, there’s a path for games to move from the Creators Program to ID@Xbox during development (or even after they reach the Store) if a developer decides they want to add Gamerscore, Achievements or internet multiplayer later on.
While ID@Xbox was designed for professional game developers who wish to use the full set of Xbox Live features through a full certification process, the Creators Program gives all the other developers a “right-sized” set of Xbox Live services. So whether they’re small studios, hobbyists, makers, teachers and students, or if they’re just learning the ropes – the Creators Program is a simplified way to create and ship games to the Xbox community.
We know that the below set of titles is just the beginning. We’re going to highlight more of the diverse array of Creators Program games that catch our eyes on the Xbox Wire. I hope to see your game listed there one day soon.
Here’s a quick look at the first titles that will be available via the program:
- Animal Rivals, Blue Sunset Games: Animal Rivals is an action-packed couch party game for one to four players. Drop into the game and fight for the Animalonia’s throne as one of the furry contenders in different mini-games and locations. The game itself presents a unique art style mixing the cartoonish looks and satire approach. (Xbox One, Windows 10)
- Block Dropper, Tresiris Games: Block Dropper is a fast paced, arcade style, 3D platformer. Try not to fall as you guide your character through the challenging single player mode or grab a friend to battle head to head in a local multiplayer Block Battle Arena. Tresiris is a small game studio based in Olathe, Kansas, who create fun and simple games with quality as their top priority. (Xbox One, Windows 10)
- Crystal Brawl, Studio Mercato: Gauntlet meets NBA Jam in Crystal Brawl, a 2v2 capture-the-flag local multiplayer game that melds fast action with MOBA-like strategy. Choose from a variety of characters with different abilities, with a notable twist: each character has a unique ability that alters the terrain. Experiment with different character combinations to uncover hidden strategies! Studio Mercato is an independent game studio based in New York City. (Xbox One, Windows 10)
- Derelict Fleet, Bionic Pony: Derelict Fleet is a fast-paced space combat game. You are tasked with defending a refugee fleet as you travel the stars searching for a new colony to call home. Bionic Pony is a small indie studio based in Tampa, FL that started making Xbox Live indie games in 2010. (Xbox One)
- ERMO, Nonostante: ERMO is a relaxing puzzle game featured with a calming and peaceful graphics. Immerse yourself in the landscapes and colors of ERMO and let you be carried away. You will learn the rules in a few seconds, but ERMO will catch you for hours. (Xbox One)
- GalactiMAX!, ONLYUSEmeFEET: In the vast darkness of space, GalactiMAX has the player shooting aliens for points to pierce the heavens in classic arcade shooter action! As more aliens are defeated, the player’s ship will increase in size and power. How big can this ship get?! (Xbox One, Windows 10)
- kubic, Pixel Envision Ltd: kubic is a relaxing optical illusion puzzle game based on M.C. Escher’s art, impossible objects and other geometric designs. The object is to construct the goal configuration from a number of pieces. (Xbox One, Windows 10)
- Space Cat!, GershGamesLLC: Shoot your way past an onslaught of enemies and bosses. Collect weapon upgrades like missiles, bombs, laser beams and much more. GershGamesLLC is a group of young hobbyists that makes for fun on the weekends. (Xbox One, Windows 10)
- Stereo Aereo, The Stonebot Studio: Stereo Aereo is an action rhythm game that is inspired by the pop-culture influences of the 80’s. You, the player, have to make sure that the mediocre space rockband Stereo Aereo, gets to their life changing concert, on time, in this comic styled sci-fi game. (Xbox One, Windows 10)
Finally, to celebrate the availability of Creators Program becoming open for any developer, we’re also highlighting the Dream.Build.Play contest, which has an Xbox One category for any game developer who incorporates Creators Program features into their game. So not only can you get your game on the console for the first time, you have a shot at winning some cash money while you do it. Sounds good to us!